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msf_gif.h » Blog

Miles
1 month ago
Over the past month, I've updated the library from version 1.2 to 2.1, which include the following changes:
- I've changed the API to return the resulting gif in-memory, rather than progressively writing it to a file. It was technically possible, in previous library versions, to replace the file ops with versions that wrote to memory, but the details of doing so were really janky. This way, the old use case remains easy (just fwrite the whole buffer), but it should now also be just as easy to use other file I/O methods, or do arbitrary things like embedding the ... Read More →


Miles
2 months ago
Since submitting the project to the network, I've updated the library from version 1.0 to 1.2, which includes the following improvements:
- I simplified the API by removing the `upsideDown` boolean parameter. Now, to flip the image, you just pass in a negative pitch.
- You can now implement custom memory and file output by defining some macros.
- The library got ~40% faster on my test corpus, bringing it to around 500 MB/s average, 300 MB/s worst-case on my laptop.
- The maximum bit depth was increased from 15 to 16.
- The code now compiles (in C++ mode) ... Read More →